"Heroes of Sundale"
1342 BE
This is a tale of daring-do, from the inestimable master
bard, Quillian.
Hold and listen friends! For here is a story of legends made,
heroes forged, villains vanquished! A tale of companionship and camaraderie,
through dangers great and immeasurable. This is the tale of the Heroes of
Sundale.
As many do,
the companions started from humble beginnings. They all had great dreams, and
heart enough to try to accomplish them. Their backgrounds as varied as could be
imagined. Lawrence Olivia, an orphan stable boy in Shadydale, hearing the divine
call of an unknown god. Anteries, a youth of questionable background fresh off
the streets of Mistdale, and eluding the law by running south. Kazeem, a newly
freed slave from the pits of Keltesar, looking to find enlightenment and hope in
a new land. The half-orc, Kronc, raised amongst his human heritage, yet never
fitting in and living in constant ridicule for his orcish features. Dark and
brooding Nadalis, orphan of Maladar after dark elves ravaged his home and
slaughtered many of his people, including his parents. And half-drow, Alystin
Darthiir. Who had been raised in a surface drow enclave worshipping Ellistrae,
she just recently leaving her old travel companion Terrance, who had grown too
old to continue such an adventurous life.
They all
met, as so many do, in an old run-down tavern. On the outskirts of Shadydale,
the Bristling Pine it was called. The elves, Nadalis and Alystin, had been
traveling companions for a couple of months now, having left Elvaris together to
explore Eiridos. Anteries had settled at this bar, and was sitting back enjoying
a well earned brew after eluding the authorities of Mistdale. He was
entertaining another business venture, and was looking for extra muscle. So he
sat in the corner interviewing a large brute of a man, with definite orcish
heritage… none other than Kronc. Kazeem was a loner who had wandered in,
penniless yet calm. Moving with grace that ill fitted his poverty. He had
entered the tavern to observe people, had he had done dozens of times before on
his journey cross country. And finally, Lawrence. He worked at the stables
across the street, and over the last few weeks had been having decidedly
unrestfull sleep. Visions plagued him, of things he must do to prevent
catastrophe. He did not worry for his sanity, for he knew that he was being
divinely visited with a surety which only the faithful can proclaim, yet he
remained doubtful of his own worthiness. And yet, he followed his visions into
this tavern, and saw sitting throughout the bar the very heroes of his dreams.
And so he
spoke to each in turn, offering to them what his vision guaranteed. To the elves
he went first, offering vengeance and adventure. Then to Kazeem, offering
knowledge of truth. And last, he approached Anteries and Kronc, with promises of
wealth, power and everlasting fame. None of the five could refute Lawrence’s
charismatic personality, so humble and earnest, yet with a strength of character
which convinced them that he could only be telling the truth. And there was a
sense of power surrounding the young man, and he seemed to almost glow with an
inner light.
Such was it
that the group of companions was formed, yet unknown to the world for the great
things they would do. They followed Lawrence and his visions for over a year,
traveling across the dale lands giving aid to local lords and becoming heroes to
all the folk who called the dales their homes. Anteries earned a pardon in
Mistdale when they traveled north to the tower known as the Spire, and
vanquished an evil demon from its abode there. They left the dales as
ambassadors to the Empire Estar and to the Free Cities of Ibis, Trenton and
Cunaxa. Also, they worked for the elves of Elvaris, daring missions deep into
Thallasia, home of necromantic power, Asmodean. Self named after the devil
Asmodar, he raised massive undead armies from what used to be a thriving
northern nation. Enslaving hundreds of thousands to his will and starting what
became known as the wars of the dead.
During all
their travels and trials, the group became closer knit. A bond of friendship and
trust was formed. They had all that was promised by Lawrence and his visions.
Well known throughout all their homelands, they had avenged Nadalis’ people,
helping to bring the survivors into the elven nation. Alystin had become not
only a well known adventuress, but also had found her own faith and had earned
her rank in the bladesinger wolf clan, as a divine bladesinger. Anteries was now
rich and famous, and had also begun dabbling in the arcane. Kazeem had learned
much, yet life is learning and so his journey was ongoing, and Kronc had become
more than his mixed heritage, and was regarded as a hero, not a monster. They
had all they wanted.
Yet when
Asmodean began bringing out his massed armies of undead out of Thallasia, the
heroes never questioned that they would stand and help all the peoples of
Eiridos against the evil. They formed the city of Sundale, Farthest west of the
Dale lands and closest to the Thallasian armies. With magic, divine and arcane,
and with the muscle and sweat of all the people who followed them to help, they
built the Church of Pelor and the Aerie. Elvaris supplied them with winged
mounts, giant eagles, owls and griffins, to transport them and help with
reconnaissance. Sundale became a bastion of good against the armies of evil.
Time and time again Asmodean wasted his armies upon the walls of Sundale; time
and time again they were repulsed. Asmodean was forced finally to retreat to
Thallasia, to regather his strength.
During the
growth of the Heroes, and their repulsion of Asmodean’s advances, others
continued to work to aid the side of good. Most obvious and effective of these
was the elves of Elvaris, particularly Freya Tauron and a few of the elven
spellweavers. She, with the aid of her old companions Rourke Mithrilheart and
Kylock Garon, continued research on the necromancer stone and anyway to destroy
it. Enlisting many of the resources of the spellweavers, making contacts with
the spellcrafters of Freeset, Mithril Anvil, Gnomish Isle and Keltesar, they
found hints and riddles of an ancient device capable of destroying any magical
artifact no matter how powerful. This ancient Rod, its original name now
unknown, had been dismantled into seven pieces and spread throughout the worlds
of the Thallesian System. Precise reasons for its dismantlement were unknown,
yet hint that it allowed a single person power over magic in a massive area
seemed conclusive as to the why. Even separated, each piece of the rod had
powers of its own, and was too powerful to be destroyed. And so, they began
searching for the location of each of the pieces of the Rod of Seven Parts.
After the
retreat of the dead armies, and the conclusion of the First Dead War, our heroes
became known as “The Heroes of Sundale”. The first church of Pelor was founded
by the head Priest, Sir Lawrence Olivia. The Rose Monastery was founded outside
of town, where Kazeem retired to teaching the Wisdom he had learned. Kronc,
seduced by offers of leadership and power, left Sundale after the victories and
traveled south to Empire Estar, where he founded mercenary troupes to aid the
Empire, Dale lands or Free Cities against undead. Nadalis and Alystin remained
just outside of Sundale, in the Aerie, where they maintained an elven
intelligence outpost, as well as kept the base of operations for the remaining
Heroes of Sundale. Anteries moved into the city, where he founded the security
of Sundale, as well as a secret police.
And so it
was, after 3 months of quiet, that Freya herself visited the Aerie and reported
that Asmodean was once again rebuilding his armies, but that a way to stop him
had been discovered. She entreated the Heroes of Sundale to reform to help to
rebuild the Rod of Seven Parts. They sent out word immediately. Lawrence,
Anteries and Kazeem returned to the Aerie, but Kronc sent only a message. That
he was helping their cause, but in his own way, and would be unable to join
them. Kazeem also decided against joining an extended away mission, claiming too
many responsibilities with his young students, and the need for someone to
remain near Sundale, should there be a need.
So six was
now four, and the four heroes dusted off their traveling gear, gathered up a few
coins and sharpened their blades and their wits. Freya soon sent word with the
possible location of one of the pieces of the Rod. It was rumored to be in the
south of the continent of Eiridos. Somewhere in the Area of Bremen. Bremen was
one of Zokara’s generals, an archmagus, and contended with Eiridos himself after
Zokara’s fall. He was reputed to have had the claw of the Rod, somewhere near
his old seat of power. This area now all swamp, a festering sore on the land
filled with trolls and moors.
Lawrence,
Anteries, Alystin and Nadalis followed the rumors south to the city of Freeset,
where they hired sages to help look for information. They then followed trails,
stories and hints. They traveled through rough mountainous regions into the
rural lands of Bremen, small farm communities with independence a primary trait.
Through time they gained the trust of these small towns and villages, they
championed causes and Lawrence’s charisma once again shone forth as people
claimed the Heroes of Sundale as their own heroes as well. A couple of old
adventurers eventually came out of the woodwork, and told tales of their own
deeds in the area. One, a fallen priestess named Sather, offered information
that lead to a cult of dragon and undead worship deep in the swamp. She and her
companion, a witless, one-armed gentle giant of a warrior named Gunther, helped
the heroes form a plan to travel into the swamps and discover if this was where
the piece of the Rod now dwelled.
Once again
six, the companions traveled to an elven military outpost located deep in the
swamps, headed by the elven warrior Jacob Trollfinger, the keep named Trollguard
was a training ground for the elven military. During the travel, Sather slowly
regained her faith under the guidance of Lawrence, and she became another
disciple of Pelor. Yet Sather and Gunther were no longer in good enough health
to handle the trials of combat and adventurous travel, so they stayed at
Trollguard. Before continuing into the depths of the marsh, Lawrence performed a
powerful healing magic on Gunther, which slowly began the regenerative growth of
his lost arm.
And so the
Heroes, once again four, traveled south even deeper into the Bremen Marsh. Here
they found the old seat of power of Bremen, now a city of arcane learning… for
the dark of heart. Called the Necropolis, it sat on the tomb of Bremen himself.
And so the Heroes began their greatest challenge, the Tomb of Bremen. Or, as
they refer to it, the Tomb of Horrors.
Anteries,
of course, knew the darker sides of society. And so, he planned a deception to
get the Heroes into the Tomb under the city. Such plans can never be perfect,
but it was as close as was possible. The group not only managed to get into the
tomb, but also gathered much information about the Necropolis, as well. It took
several days to get in, and they were forced to kill one of the head
necromancers of the city to gain entrance, but they managed. The tomb itself
took them weeks to navigate. A constant series of death traps and beings from
the darkest and most evil planes of existence.
That
story would itself take hours to tell, so we cannot do it justice by glazing
over it, yet we must to complete this story in a timely manner.
They
destroyed a coven of evil vampires, slayed Beard, the Brine dragon (an evil
pairing of bronze and black dragon heritage), faced down a number of demons and
finally made it to the resting place of Bremen. A resting place which was now
the home of Bremen’s most powerful apprentice, Acererak. Acererak had long since
been dead, and had converted himself into the forever undead form of a lich. His
body long since decayed into dust, his will alone was powerful enough to enslave
the demons and dragons which had plagued the Heroes. And so the now faced a
being who was nearly godlike in power, and had at his disposal a piece of the
Rod.
The Heroes
attacked hard and fast, looking to finish the battle against the powerful
Acererak before he could raise his defenses. But the demi-lich was never without
defenses. Nadalis released his mightiest magics, Anteries using his own arcane
knowledge of necromancy to attempt to counter Acererak. Alystin and Lawrence
called upon their deities to assist them against such evil. The lich responded
with powerful evocations and life draining spells, magic of entrapments and
magics to destroy the minds of his opponents. Nadalis and Alystin's spells were
quickly used up, defending themselves. Alystin drew her mighty blades and began
that artful dance of death known as the bladesong. Nadalis drew his great bow
and unleashed arrow after magical arrow. Their power slamming into the near
incorporeal Acererak. Anteries had moved in from behind and managed to get a
hold of the skull of Acererak, hoping to finish the battle. As he raised it up
to destroy Acererak though, the lich unleashed his mightiest magic, wresting the
rogue’s soul from his body and entrapping it in a magical orb held by the claw
of the Rod. Then the lich launched assault after assault at Lawrence, breaking
through the protective magics that had saved the Heroes thus far. Becoming near
desperate, Lawrence used his magic entreat Pelor for knowledge of how to defeat
this vile being. He was granted a vision of an orb breaking. The very orb that
Anteries’ soul had been sucked into. It was the Lich’s Phylactery, its tie to
its body. Should the orb be broken, the lich would be destroyed. But at a horrid
cost, for so would the soul of their companion be destroyed.
As if in
answer, the three heroes could see Anteries’ shadow, standing in the orb. His
very soul, perhaps. In his eyes was courage and friendship, as he saluted his
companions in farewell, entreating them to strike hard and true. The evil of
Asmodean must end, he seemed to say, and I am willing to pay the price.
And so
Lawrence raised up his hammer, Alystin her blade, and they struck as one against
the orb. As they struck an arrow slammed home as well, as Nadalis added his
strength. In an explosion of crystal and magic, Acererak screamed in futility as
his soul was finally claimed by the realm of the dead. Yet Lawrence, Alystin and
Nadalis felt no victory, as tears shone upon all their cheeks and they raised
their weapons in a salute to the sacrifice their companion, Anteries, had made.
And while this was the end of the Heroes of Sundale, the three continued on as
friends, and as a force to stand against Asmodean. So yes, it is an end, my
friends. But, it is also a beginning…...Back...